is not an opponent’s starting corner), the player can freely build a ‘ladder’ or ‘bridge’ with their pieces between the two opposite ends. For example, if a player’s home destination corner starts empty (i.e. Differing numbers of players result in different starting layouts, in turn imposing different best-game strategies.Since either player can make use of any hopping ‘ladder’ or ‘chain’ created, a more advanced strategy involves hindering an opposing player in addition to helping oneself make jumps across the board.(Multiple-jump moves are obviously faster to advance pieces than step-by-step moves.) A basic strategy is to create or find the longest hopping path that leads closest to home, or immediately into it.The Pressman company’s game was originally called “Hop Ching Checkers”. This game was introduced to Chinese-speaking regions mostly by the Japanese. The name “Chinese Checkers” originated in the United States as a marketing scheme by Bill and Jack Pressman in 1928. This game was invented in Germany in 1892 under the name “Stern-Halma” as a variation of the older American game Halma. The “Stern” (German for star) refers to the board’s star shape (in contrast to the square board used in Halma). The others continue playing to establish 2nd, 3rd, 4th, 5th, and last place finishers. The objective is to be first to race one’s pieces across the hexagram-shaped game board into “home”-the corner of the star opposite one’s starting corner-using single-step moves or moves which jump over other pieces. The rules are simple, so even young children can play. Another popular arrangement uses differently colored pegs in holes. Chinese checkers (US spelling) or Chinese chequers (UK) is a strategy board game which can be played by two, three, four, or six people, playing individually or with partners. A typical pitted-wood gameboard uses six differently colored sets of marbles.
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